Open Source GLSL (OpenGL Shading Language) Multimedia Software

GLSL (OpenGL Shading Language) Multimedia Software

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Browse free open source GLSL (OpenGL Shading Language) Multimedia Software and projects below. Use the toggles on the left to filter open source GLSL (OpenGL Shading Language) Multimedia Software by OS, license, language, programming language, and project status.

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  • 1
    Cube 2: Sauerbraten (game engine & FPS)
    3D game engine (more powerful redesign of the Cube engine) and FPS game
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    Downloads: 532 This Week
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  • 2
    Anime Player

    Anime Player

    Video player for improving quality of hand-drawn images

    A video player that enhances the quality of a hand-drawn image using Anime4K's high-performance scaling algorithm. This program is a video player written in the Python programming language using the PySimpleGUI graphical user interface library, an mpv media player, and the Anime4K scaling algorithm . Anime Player is designed to play video and audio files and includes functions such as opening files, URLs and folders, setting image scaling parameters using the Anime4K algorithm, creating an mpv config for watching videos using the Anime4K algorithm on Android, viewing help and information about tuning the algorithm. The player also has support for frame interpolation using SVP. You need to install SVP and VapourSynth to work.
    Downloads: 18 This Week
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  • 3
    GLMixer

    GLMixer

    Graphic Live Mixer

    GLMixer performs real time graphical blending of several movie clips and of computer generated graphics. Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen. The output of your operations is shown in the output window, typically displayed in full-screen on an external monitor or a projector. But the output can also be saved as a video file. Control GLMixer through network using OpenSoundControl, and generate graphics with ShaderToy GLSL code. Download : https://sourceforge.net/projects/glmixer/files/ Please note GLMixer is discontinued and superseded by vimix https://brunoherbelin.github.io/vimix/
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    Downloads: 83 This Week
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  • 4
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
    Downloads: 70 This Week
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  • 5
    ACNetGLSL

    ACNetGLSL

    Anime4KCPP Net re-implemented in GLSL for real-time anime upscaling

    ACNet is a CNN algorithm, implemented by Anime4KCPP, it aims to provide both high-quality and high performance. This GLSL implementation can be used in MPV player, it is cross-platform. Windows users can also use Anime4KCPP DirectShow Filter for MPC-HC/BE or potplayer. Download the glsl file and MPV player. Copy glsl to the root directory of MPV. Create a file named mpv.conf in the root directory of MPV, and add the following statement (Assume the glsl file name is ACNet.glsl). When playing the video, press Shift + i and then 2 to check if it is enabled.
    Downloads: 3 This Week
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  • 6
    TD-Anime4K

    TD-Anime4K

    Implementation of Anime4K in TouchDesigner

    Anime4K is an upscaler specifically for anime style. This repository is an implementation of Anime4K in TouchDesigner that can be used to upscale low-resolution textures to higher textures. Reduced texture loss, aliasing and banding.
    Downloads: 2 This Week
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  • 7
    OpenGL Mathematics (GLM)
    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
    Downloads: 50 This Week
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  • 8
    SmoothLife

    SmoothLife

    A generalization of Conway's Game of Life

    Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
    Downloads: 8 This Week
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  • 9
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 22 This Week
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  • 10
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
    Downloads: 2 This Week
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  • 11
    SuperShaper

    SuperShaper

    A tool that uses OpenCL to procedurally generate 3D models

    The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
    Downloads: 4 This Week
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  • 12
    XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
    Downloads: 4 This Week
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  • 13
    FractalRenderingApp

    FractalRenderingApp

    Lightweight app for visualization of Mandelbrot and Julia set

    Source code is available on https://github.com/MarkoLeskovar/FractalRenderingApp
    Downloads: 2 This Week
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  • 14

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 2 This Week
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  • 15
    PureFix

    PureFix

    Photo editing tool for Symbian (especially Pureview 808)

    This is a photo editing application for Symbian, written in Qt. It's especially designed for the Pureview 808 smartphone. It lets you edit photographs up to very high resolutions. The editing tools are primarily aimed at amateur photographers, so: filtering for different light levels, colours etc. You can't do things like paint on top of photographs or combine 2 photographs together.
    Downloads: 3 This Week
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  • 16
    Ogljpeg

    Ogljpeg

    JPEG decompression accelerated on GPU using OpenGL compute shaders

    Ogljpeg is JPEG decompression library. Primary focus of this project is to speed up texture upload process using JPEG compression. For this purpose OpenGL compute shaders are used and result of decompression is OpenGL texture loaded in GPU memory.
    Downloads: 2 This Week
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  • 17
    XNavigator - OpenStreetMap Globe

    XNavigator - OpenStreetMap Globe

    XNavigator is a Virtual Earth browser and viewer for http://osm-3d.org

    XNavigator is the online viewer for the OpenStreetMap Globe at http://osm-3d.org and much more. It is an interactive 3D viewer and integrated client for exploring virtual city and landscape models. A wide range of interaction and navigation possibilities makes it easy to visualize and analyze very detailed virtual urban environments. XNavigator is the first application that supports the Web3DService (W3DS) service interface.
    Downloads: 2 This Week
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  • 18

    urmusic5

    The Free and Open Source Music Visualizer Tool

    urmusic is a free and open-source software that allows you to easily create your own music visualizer and create a music video for it! It makes use of hardware acceleration to render frames as fast as possible. Donations: Support me on ko-fi: https://ko-fi.com/nasso
    Downloads: 3 This Week
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  • 19
    QuickShader

    QuickShader

    shader editor

    QuickShader is a program that allows you to write and test shaders without creating your own rendering engine. Using this tool you can quickly create many shaders based effects (i.e. phong lighting/shading, normal mapping, parallax occlusion mapping, pn-triangles and many more) that are used in modern games and simulations. Unfortunately program is restricted to shaders only, single pass pipelined effects. Effects based on postprocessing, blending and other techniques are currently unavailable (are planned for future releases).
    Downloads: 1 This Week
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  • 20
    3D Mate

    3D Mate

    3D File format viewer/explorer

    Fast file browser for more than 30 3D file formats, with windows shell extensions.
    Downloads: 0 This Week
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  • 21
    Adeptus is a project to create a small 3D engine. This engine will not feature state-of-the-art effects but will instead be coded in a clean and understandable way so that it can easily be enhanced.
    Downloads: 0 This Week
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  • 22

    ArkeosSceneEditor3D

    A 3D scene editor for Ogre in Purebasic

    Arkeos Scene Editor 3D is a scene editor for creating game with Ogre 3D. It's created with Purebasic.
    Downloads: 0 This Week
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  • 23
    AviSynth AiUpscale v1.2.0

    AviSynth AiUpscale v1.2.0

    AviSynth+ implementation of Super-Resolution Convolutional Neural

    An AviSynth+ implementation of some Super-Resolution Convolutional Neural Networks. Independent luma/chroma upscaling and chroma resampling. Two modes for Video/Photography and Line Art. KrigBilateral option for chroma upscaling/resampling. mpv user shaders of all models for real-time upscaling. Copy AiUpscale.avsi and the Shaders folder to the AviSynth+ plugins folder. The low resolution images were generated using the bicubic filter with Catmull-Rom settings, which is the method commonly used for training super-resolution networks, including those tested here. Note however that as an exception to this, the Anime4K models were trained using the average area downsampling method. The AiUpscale models used for all datasets were the "Photo" models, except for the Manga109 dataset for which the "LineArt" models were used. In the same way, the Waifu2x cunet model was used for the Manga109 dataset, and the upconv_7 model for the rest.
    Downloads: 0 This Week
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  • 24

    CIRT

    CIRT - CUDA Interactive Ray Tracer

    CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
    Downloads: 0 This Week
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  • 25
    Caelum Graphics System

    Caelum Graphics System

    High-efficiency minimalist C++ wrapper for OpenGL 4.3

    Downloads: 0 This Week
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