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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Activity for Virtual Controller</title><link>https://sourceforge.net/p/vjoy-controller/activity/</link><description>Recent activity for Virtual Controller</description><language>en</language><lastBuildDate>Wed, 22 Oct 2025 16:54:22 -0000</lastBuildDate><item><title>Viyath Abeywardena posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/031188fe/?limit=25#01c0/3f06</link><description>Hi Shaul, I would really like some help with SmartPropoPlus, and this is the only way I could find to contact you. I have the HotRC HT10A, and everything works perfectly until I go above 50% throttle on the TX. The green bar still works fine, but the red bars and VJoy shut off and freeze. It also says that 'Audio input is good, but cant read joystick position' Ive been struggling with this for days, so I'd love some pointers</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Viyath Abeywardena</dc:creator><pubDate>Wed, 22 Oct 2025 16:54:22 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/031188fe/?limit=25#01c0/3f06</guid></item><item><title>Soda soda modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/8d2d2c842b/?limit=25#08c7</link><description>Add a mouse input blocker: When the software is activated, the mouse input should be fully remapped to the controller, preventing both the mouse and controller from functioning simultaneously. This will help avoid various in-game bugs. Thank you all for this software!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Soda soda</dc:creator><pubDate>Tue, 11 Mar 2025 23:50:59 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/8d2d2c842b/?limit=25#08c7</guid></item><item><title>Soda soda posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/8d2d2c842b/?limit=25#08c7</link><description>Add mouse input blocker, if you turn software on mouse input remapped completely to controller not mouse and controller work in same time this make a lot of bugs in games .thank yall for this software</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Soda soda</dc:creator><pubDate>Tue, 11 Mar 2025 23:48:59 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/8d2d2c842b/?limit=25#08c7</guid></item><item><title>abdullah posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/bc0d9a1ebe/?limit=25#1fab</link><description>Hello Hosein, Can we talk in Dm in any Social apps you prefer if you are available?. I have a problem and i wanna ask you about it if you can help with this program VC. Thank you for your helpful comments.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">abdullah</dc:creator><pubDate>Wed, 04 Sep 2024 08:04:47 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/bc0d9a1ebe/?limit=25#1fab</guid></item><item><title>Hosein posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/b5f44f8e19/?limit=25#b880</link><description>Hello Thanks to your team Please add an indicator like a HUD on the screen so that when we change the profile we can see what we are doing on the game. Please, if you can show the status of axes on the page, it will be very useful in addition to this hud. such as programs such as msi afterburner In addition, having more controlled inputs with two keys at the same time will help a lot, for example: Do you think I want to trim the plane with the middle wheel of the mouse, but because the middle wheel...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hosein</dc:creator><pubDate>Fri, 26 Apr 2024 17:13:22 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/b5f44f8e19/?limit=25#b880</guid></item><item><title>Hosein posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/bc0d9a1ebe/?limit=25#aafb/aba7</link><description>Fortunately, I realized the following points through effort and research Use the DotNet Checker.exe program to display the installed c++ and .net packages 1 The full version of Microsoft.Visual.c++ must be installed 2. The full version of NET.Framework must be installed 3 If the problem is not solved, delete and reinstall the virtual controller and vjoy 4. It is not bad to restart Windows once With this, the problem was solved and when the Windows focus was on the game, the controller inputs worked......</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hosein</dc:creator><pubDate>Fri, 26 Apr 2024 16:24:59 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/bc0d9a1ebe/?limit=25#aafb/aba7</guid></item><item><title>Hosein posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/65c8c77047/?limit=25#7547</link><description>According to my experience, if you have installed the pc remot program or if you connect it to the computer from a bluetooth headset or other bluetooth device, it sometimes causes the flight simulator to crash.... You must click on a window outside the game when you connect Bluetooth devices to the computer, then connect the device... 2 If you are using the pc remot program, you must disable each virtual controller and re-enable vjoy in the device manager of windows... Try a little and you will understand....</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hosein</dc:creator><pubDate>Fri, 26 Apr 2024 13:55:47 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/65c8c77047/?limit=25#7547</guid></item><item><title>Hosein posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/bc0d9a1ebe/?limit=25#aafb</link><description>When the Windows focus is changed on the Flight Simulator 2020 game, the virtual control is disabled... it does not turn off, but it loses its input, and if I click on the virtual controller window again, the inputs are received inside the game, which makes it practically impossible to use. ... Please fix this bug as soon as possible. If possible, define functions so that in all games the focus of the virtual controller does not change or it always receives the inputs in the correct form. Thanks...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hosein</dc:creator><pubDate>Fri, 26 Apr 2024 13:46:53 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/bc0d9a1ebe/?limit=25#aafb</guid></item><item><title>Herminator posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/4a12e2a1a5/?limit=25#bddb</link><description>the game is "a way out"</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Herminator</dc:creator><pubDate>Sat, 16 Mar 2024 21:12:32 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/4a12e2a1a5/?limit=25#bddb</guid></item><item><title>Herminator posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/4a12e2a1a5/?limit=25#eb55</link><description>Trying to get my mouse to work but it seems like it rewinds my axis movments, somtetimes it does go through tho. Have no clue how, do you have any examples of settings to fix?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Herminator</dc:creator><pubDate>Sat, 16 Mar 2024 21:11:58 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/4a12e2a1a5/?limit=25#eb55</guid></item><item><title>Daniel_Laixer modified a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</link><description>OK, after using the application for several days I've arrived to the conclusion that it just likes to crash randomly for no clear reason. I feel stupid for all my troubleshooting and "research". My brute-force workaround was creating a batch file that checks every 1 second if Virtual Controller is running and starts it if it's not: cd "C:\Program Files\Virtual Controller" :loop FOR /F "tokens=1 USEBACKQ" %%T IN (`tasklist /fi "ImageName eq VirtualController.exe" ^| findstr VirtualController.exe ^|...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Thu, 17 Aug 2023 06:34:07 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</guid></item><item><title>Daniel_Laixer posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/65c8c77047/?limit=25#1d72</link><description>Do you happen have an AMD video card?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Wed, 16 Aug 2023 09:51:56 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/65c8c77047/?limit=25#1d72</guid></item><item><title>Daniel_Laixer modified a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</link><description>Summary: add the application's installation folder to Windows Defender's (aka Windows Security) exclusions, even if Defender doesn't detect any threat regarding Virtual Controller So yesterday I installed Virtual Controller 1.0.7.2 to use it with Xenia XBOX 360 Emulator. It worked fine while I was doing multiple tests and tweaks until it suddenly started crashing in less than a minute after startup. Even viewer showed these errors: Aplicación: VirtualController.exe Versión de Framework: v4.0.30319...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Wed, 16 Aug 2023 09:50:37 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</guid></item><item><title>Daniel_Laixer modified a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</link><description>Summary: add the application's installation folder to Windows Defender's (aka Windows Security) exclusions, even if Defender doesn't detect any threat regarding Virtual Controller So yesterday I installed Virtual Controller 1.0.7.2 to use it with Xenia XBOX 360 Emulator. It worked fine while I was doing multiple tests and tweaks until it suddenly started crashing in less than a minute after startup. Even viewer showed these errors: Aplicación: VirtualController.exe Versión de Framework: v4.0.30319...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Tue, 15 Aug 2023 01:47:23 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</guid></item><item><title>Daniel_Laixer modified a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</link><description>Summary: add the application's installation folder to Windows Defender's (aka Windows Security) exclusions, even if Defender doesn't detect any threat regarding Virtual Controller So yesterday I installed Virtual Controller 1.0.7.2 to use it with Xenia XBOX 360 Emulator. It worked fine while I was doing multiple tests and tweaks until it suddenly started crashing in less than a minute after startup. Even viewer showed these errors: Aplicación: VirtualController.exe Versión de Framework: v4.0.30319...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Mon, 14 Aug 2023 14:36:37 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</guid></item><item><title>Daniel_Laixer posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</link><description>Summary: add the application's installation folder to Windows Defender's (aka Windows Security) exclusions, even if Defender doesn't detect any threat regarding Virtual Controller So yesterday I installed Virtual Controller 1.0.7.2 to use it with Xenia XBOX 360 Emulator. It worked fine while I was doing multiple tests and tweaks until it suddenly started crashing in less than a minute after startup. Even viewer showed these errors: Aplicación: VirtualController.exe Versión de Framework: v4.0.30319...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Mon, 14 Aug 2023 13:49:35 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/f66282b390/?limit=25#974b</guid></item><item><title>Daniel_Laixer posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c52c0c7f33/?limit=25#aa11</link><description>IMO this should be on General Discussion instead of But Report It's more of a feature request</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel_Laixer</dc:creator><pubDate>Mon, 14 Aug 2023 12:30:19 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c52c0c7f33/?limit=25#aa11</guid></item><item><title>Janet posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/65c8c77047/?limit=25#b5f4</link><description>Hello everyone I've been using Virtual Controller / Vjoy to play Microsoft Flight Sim 2020 for the past 3 years and it has worked flawlessly. Until recently, I've had an issue arise where I'll be playing and VC will just stop responding and a few seconds after the freeze it'll just totally crash and I'll have to re-open it and start it again. Often It'll also immediately crash when I re-open and click run. Interestingly the app itself seems to never crash until I hit the run button to actually use...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Janet</dc:creator><pubDate>Sun, 02 Apr 2023 20:33:06 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/65c8c77047/?limit=25#b5f4</guid></item><item><title>Ariel Dall posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c52c0c7f33/?limit=25#68de</link><description>I see that RawInput is more precise input to capture mouse axis movements (and doesn't have any problems with the mouse cursor and screen boundaries); but unfortunately with this selected API the Mouse Lock Feature don't work, that is see very useful too. Is not possible to implement the Mouse Lock Feature through LLHock instead... even using RawInput to capture movements?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Dall</dc:creator><pubDate>Thu, 08 Dec 2022 22:38:47 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c52c0c7f33/?limit=25#68de</guid></item><item><title>Phil Hulme posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/031188fe/?limit=25#01c0/6989</link><description>Hi Shaul, I know you are not supporting this now but do you know anyone who might take on the update of this for windows 11 as a commercial project. I've started a freeware project called AuthentiKit for flight simulation (see authentikit.org) and hoping to create a kind of simple standard solution for making /3d printing flightsim controls. Kind of what wordpress did for websites. The solution requires some software to map encoder based trim wheels to axes and we've written this but it's based on...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Phil Hulme</dc:creator><pubDate>Fri, 03 Dec 2021 13:03:22 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/031188fe/?limit=25#01c0/6989</guid></item><item><title>AlexVanov modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/6640ad3a5d/?limit=25#57d2</link><description>Use RawInput in "Setting&gt;IO Devices&gt;Physical&gt;Setup&gt;Keyboard&gt;API=RawInput" This option separate keyboards by HID And look up to README first next time</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AlexVanov</dc:creator><pubDate>Sun, 25 Jul 2021 22:07:49 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/6640ad3a5d/?limit=25#57d2</guid></item><item><title>AlexVanov posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/6640ad3a5d/?limit=25#57d2</link><description>Use RawInput in "Setting&gt;IO Devices&gt;Physical&gt;Setup&gt;Keyboard&gt;API=RawInput" This option separate keyboards by HID</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AlexVanov</dc:creator><pubDate>Sun, 25 Jul 2021 22:07:07 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/6640ad3a5d/?limit=25#57d2</guid></item><item><title>Kauã Moisés Sales Lopes posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/6640ad3a5d/?limit=25#7845</link><description>how to make the software identify 2 keyboards? I tried, but I could only put 1 keyboard.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kauã Moisés Sales Lopes</dc:creator><pubDate>Tue, 20 Jul 2021 04:24:32 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/6640ad3a5d/?limit=25#7845</guid></item><item><title>Akshay Chavan posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/610cec483c/?limit=25#f50b</link><description>Has anyone tried flying planes in Il2 Sturmovik with Virtual controller? How was your experience?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Akshay Chavan</dc:creator><pubDate>Thu, 24 Jun 2021 04:54:45 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/610cec483c/?limit=25#f50b</guid></item><item><title>Ben Wainwright posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/40c2252ea1/?limit=25#5ca5</link><description>Hi, wondering if someone can help me? I have been trying to get my Logitech G13 to use as a game controller rather than a keyboard emulator by following this guide: https://www.reddit.com/r/flightsim/comments/fvikf3/configuring_the_logitech_g13_as_a_game_controller/ My problem is that even though i have used the "lock feature" and even tried the "Entire Device Lock" the keyboard commands still pass through. When putting the controls into my game, button 4 registers as "(W) + (JOY4)" rather than just...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Wainwright</dc:creator><pubDate>Sat, 01 May 2021 04:49:17 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/40c2252ea1/?limit=25#5ca5</guid></item><item><title>PJ Palomaki posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/aea62de3f1/?limit=25#5568</link><description>I can't seem to get the Timer IO device to work no matter what device I try to output to. I'm trying things like on timer tick, press controller button etc. If I use mouse as input device, the controller buttons are pressed correctly, but if I use Timer, I can't get any output into the vXbox controller. I can't find any documentation on the Timer ticker either so not 100% sure how to implement it. Could someone give a simple example of how to use the Timer ticker to trigger something?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">PJ Palomaki</dc:creator><pubDate>Sun, 28 Mar 2021 12:11:52 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/aea62de3f1/?limit=25#5568</guid></item><item><title>Ivan Ivan posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/25ab1ae0e5/?limit=25#11bb</link><description>Hello! There is no updates for more than 6 month. Author doesn't answer on forums. So I guess deleloping is halted? May be the autothor could share sources to keep this project alive?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ivan Ivan</dc:creator><pubDate>Mon, 22 Mar 2021 16:38:19 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/25ab1ae0e5/?limit=25#11bb</guid></item><item><title>Ivan Ivan posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/9b51acb5fd/?limit=25#95a1</link><description>Hello! Thanks for your great tool! I use Virtual Controller to emulate joystic with a mouse. To prevent a double input I tried a netjoys function over my LAN, but faced a noticeable latency. What settings would you recommend to get the lowest latency possible?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ivan Ivan</dc:creator><pubDate>Sun, 14 Feb 2021 20:27:34 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/9b51acb5fd/?limit=25#95a1</guid></item><item><title>Akshay Chavan posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/602695196e/?limit=25#a67c</link><description>Thank you for this useful program. It offers the most features compared to other virtual joystick apps that I have seen. However, I would request you to provide a reference/default configuration for new users who do not know what is the difference between X axis and Rx axis, Y &amp; Ry, or do not know what is slider 1 or slider 2 . So such users could just use the reference configuration provided with this app to directly play their games. I am referring to a reference configuration for a virtual jo...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Akshay Chavan</dc:creator><pubDate>Wed, 20 Jan 2021 07:44:24 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/602695196e/?limit=25#a67c</guid></item><item><title>Akshay Chavan posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a64619e013/?limit=25#c2c3</link><description>i have installed vjoy and virtual controller and mapped my mouse with the axis controls. I know that Virtual controller is installed properly. When i run CFS3 it doesn't seem to detect the mouse movements. has anyone gotten this to work with CFS 3?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Akshay Chavan</dc:creator><pubDate>Tue, 19 Jan 2021 07:18:15 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a64619e013/?limit=25#c2c3</guid></item><item><title>Pegafun modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/d54acb4b/?limit=25#cf35</link><description>Hi @virtualhost , its being long time. I have been dealing with VirtualController v1.0.5.1 since two years ago, with very good results. But now i am willing to update the program to current version and my tutorial for the use/integration of VirtualController profiles throught RocketLauncher. Now I'll try to create an script using "User Functions" in order to use the program with any emulator/system/game, and not only with PCLauncher module. Could you tell me if you updated the command line list included...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pegafun</dc:creator><pubDate>Mon, 30 Nov 2020 11:51:54 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/d54acb4b/?limit=25#cf35</guid></item><item><title>Pegafun posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/d54acb4b/?limit=25#cf35</link><description>Hi @virtualhost , its being long time. I have been dealing with VirtualController v1.0.5.1 since two years ago, with very good results. But now i am willing to update the program to current version and my tutorial for the use/integration of VirtualController profiles throught RocketLauncher. Could you tell me if you updated the command line list included since v1.0.3.0? Thank you again for your support.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pegafun</dc:creator><pubDate>Mon, 30 Nov 2020 11:49:02 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/d54acb4b/?limit=25#cf35</guid></item><item><title>TryHarder posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#c300</link><description>UCR does work as a controller, but do not have automated features like yours and you cant use a second software to do so as it won't recognize on xbox app. Guess we are stuck in this sense. But anyway, thanks for yours as we can still uses on games with no anticheat.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TryHarder</dc:creator><pubDate>Tue, 03 Nov 2020 17:44:40 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#c300</guid></item><item><title>Alon Zamir posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/719f7f4f3d/?limit=25#7e16</link><description>Hello, I use opentrack as vjoy device 1 and virtual controller as vjoy device 3 and I use the virtual controller to emulate my xb1 controller to vjoy device to the game detect the vjoy devices as xb1 controller but for some reaosn the virtual controller crashes after few minutes it there is no activity with the controller.IDK if it is a bug but it is very annoying so if someone know's how to fix it I'll be happy to know. thanks.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alon Zamir</dc:creator><pubDate>Tue, 27 Oct 2020 19:27:56 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/719f7f4f3d/?limit=25#7e16</guid></item><item><title>VIRTUAL posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#a551</link><description>This can be caused by many things. I think most likely: 1) Unexpected login API error (try another API). 2) Unexpected error in vXbox API. 3) Try to disconnect all physical Xbox controllers. 4) An error in the current version of the program (try 1.0.7.0). 5) The Xbox companion app (or other app) defines the virtual controller process as a cheat program. Try an alternative program: https://github.com/Snoothy/UCR. Uses a different vXbox driver (remember to uninstall the current driver before installing...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Sat, 26 Sep 2020 09:54:04 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#a551</guid></item><item><title>TryHarder posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#8045</link><description>I do have the same problem. Can't manage to use it with Xbox companion app, Virtual Controller just closes with no error, as if the proccess is terminated.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TryHarder</dc:creator><pubDate>Sun, 20 Sep 2020 22:39:06 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#8045</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/207754ef1e/?limit=25#4545</link><description>Can you try this on newer version of program (screenshot display old version UI)? If you use keyboard instead mouse (or just don't enabling mouse) to control Axes then stutter is removed? If you use 10000ms refresh rate then stutter is removed?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Wed, 16 Sep 2020 12:27:34 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/207754ef1e/?limit=25#4545</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#c913</link><description>Probably double input: mouse + vXbox. When Lock is "ON", mouse pointer locked in last position - try Lock "ON" when cursor in center screen. LLHook Lock don't hide mouse movement perfectly (technically is trick). You can try Hook (dll injector), RawInput lock, but I don't recommend this: very risky if game have anti-cheat system, and unstable in action. Can disable all mouse controls in game? You can try this (https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/) to hide...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Wed, 16 Sep 2020 12:06:44 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#c913</guid></item><item><title>Johannes Keuschnig  modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/207754ef1e/?limit=25#d475</link><description>First of all, I would like to say that Virtual Controller is one of the most important tools for me. Because I have a physical disability, I cannot play conventionally. With Virtual Controller i can map vjoy to the mouse and then use the keyboard in a game with JoytoKey. But i have a problem though. In some games it always stutter when i move the mouse with the activated virtual controller. If I move the mouse without activated virtual controller, everything runs smoothly. But as I said, not all...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Johannes Keuschnig </dc:creator><pubDate>Tue, 15 Sep 2020 18:27:17 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/207754ef1e/?limit=25#d475</guid></item><item><title>Johannes Keuschnig  posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/207754ef1e/?limit=25#d475</link><description>First of all, I would like to say that Virtual Controller is one of the most important tools for me. Because I have a physical handicap, I cannot play conventionally. With Virtual Controller i can map vjoy to the mouse and then use the keyboard in a game with JoytoKey. But i have a problem though. In some games it always stutter when i move the mouse with the activated virtual controller. If I move the mouse without activated virtual controller, everything runs smoothly. But as I said, not all have...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Johannes Keuschnig </dc:creator><pubDate>Tue, 15 Sep 2020 18:26:19 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/207754ef1e/?limit=25#d475</guid></item><item><title>Zyka modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#b092</link><description>These are my keys and once mouse is locked, any movement will make the input assume it as a full on left side bottom movement. Also how do i add diagonal movement to mouse??? Without mouse locked, any mouse movement will be detected as mouse, rather than controller movement :( Even if mouse is locked, if i move mouse diagonally, game detects it as mouse movement instead of controller. So is there a way to add diagonal movement? (X and Y to mouse diagonal movement?)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zyka</dc:creator><pubDate>Tue, 15 Sep 2020 12:30:52 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#b092</guid></item><item><title>Zyka modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#b092</link><description>These are my keys and once mouse is locked, any movement will make the input assume it as a full on left side bottom movement. Also how do i add diagonal movement to mouse??? Even if mouse is locked, if i move mouse diagonally, game detects it as mouse movement instead of controller. So is there a way to add diagonal movement? (X and Y to mouse diagonal movement?)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zyka</dc:creator><pubDate>Tue, 15 Sep 2020 12:30:20 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#b092</guid></item><item><title>Zyka posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#b092</link><description>These are my keys and once mouse is locked, any movement will make the input assume it as a full on left side bottom movement. Also how do i add diagonal movement to mouse???</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zyka</dc:creator><pubDate>Tue, 15 Sep 2020 12:26:11 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#b092</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#f069</link><description>Do you need a lock option? If no, then try to use RawInput without lock. Can you provide me your profile-file (vcd)? Or a screenshot?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Tue, 15 Sep 2020 12:15:08 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#f069</guid></item><item><title>VIRTUAL posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#8629</link><description>I don't have an Xbox. Any information about the crash? Typical ways to get information about a crash: - Windows event logs - try running without enabling (or try other) physical input devices (you can use a timer) [Problem in input API] - try running without enabling vXbox [Problem in vXbox] Can you ask other people: they have same issue?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Tue, 15 Sep 2020 12:01:50 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#8629</guid></item><item><title>Zyka modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#cdc4</link><description>Hi, First of all thanks for this awesome software. With this i was able to map xbox to my keyboard and its working perfectly. The keyboard lock works and the mapping works. But unfortunately, i cant seem to get the mouse working properly. These is what i have tried : I tried with LLHOOK and direct input. I changed update intervel to 10ms Tried with device lock and device lock + entire device lock I am trying to use mouse to map ' Right Stick [x] + &amp; - and Right stick [y] + &amp; - ' and Dpad Up as 'Mouse...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zyka</dc:creator><pubDate>Mon, 14 Sep 2020 16:07:30 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#cdc4</guid></item><item><title>Zyka modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#cdc4</link><description>Hi, First of all thanks for this awesome software. With this i was able to map xbox to my keyboard and its working perfectly. The keyboard lock works and the mapping works. But unfortunately, i cant seem to get the mouse working properly. These is what i have tried : I tried with LLHOOK and direct input. I changed update intervel to 10ms Tried with device lock and device lock + entire device lock I am trying to use mouse to map ' Right Stick [x] + &amp; - and Right stick [y] + &amp; - ' and Dpad Up as 'Mouse...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zyka</dc:creator><pubDate>Mon, 14 Sep 2020 15:43:34 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#cdc4</guid></item><item><title>Zyka posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#cdc4</link><description>Hi, First of all thanks for this awesome software. With this i was able to map xbox to my keyboard and its working perfectly. The keyboard lock works and the mapping works. But unfortunately, i cant seem to get the mouse working. These is what i have tried : I tried with LLHOOK and direct input. I changed update intervel to 10ms Tried with device lock and device lock + entire device lock I am trying to use mouse to map ' Right Stick [x] + &amp; - and Right stick [y] + &amp; - ' and Dpad Up as 'Mouse Axis...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Zyka</dc:creator><pubDate>Mon, 14 Sep 2020 12:25:12 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/f54478c5a8/?limit=25#cdc4</guid></item><item><title>Timo Willo posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#4dea</link><description>Hello and thank you for a promising software, I tried to use it with the keybord as input and the vxbox as output Works fine in the "Game Controllers" properties where I can see that the mapping is working. But as soon as I launch the streaming the Xbox companion app it sends the first key and crashes. If you have an xbox just connect to it and you will see the issue. Thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Timo Willo</dc:creator><pubDate>Sat, 12 Sep 2020 15:31:39 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/c4c2f0d476/?limit=25#4dea</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#57af</link><description>It's seems profile-file is corrupted (or empty). On start: 1) load Autosave.vcd (last profile). 2) if "/load vXbox1.vcd" exist in command-line args, then load vXbox1.vcd. If these (or one of these) files is corrupted then unexpected things may occur. Can you attach your profile-files (Autosave.vcd + vXbox1.vcd) to your message?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Wed, 09 Sep 2020 06:45:01 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#57af</guid></item><item><title>blackwind posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#876e</link><description>1-2.) I'm not sure what other data I can provide. I'm using the installed version, not a portable version, and I call VirtualController.exe using the full path which should make no difference. Whether I do it from a command prompt or AntiMicro, VC opens up with an empty profile. If it's working for you, that makes no sense to me whatsoever. 4.) Just because I only want it running when I need it running. Your proposed solution sounds like a sensible one, I'd be in favor of that change. 6.) Fair enough....</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">blackwind</dc:creator><pubDate>Fri, 04 Sep 2020 20:02:36 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#876e</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#0df9</link><description>1-2) More data. I have tried creating a cmd file in the root folder with content: VirtualController.exe /load WalkBtn.vcd and it works great. 4) Why do you launch the Virtual Controller after the game, and I always launch it before the game? I can make it so that the main form is minimized by default at startup, but this gives a different visual effect - at startup, make the form "not minimized" (if there is no "minimize" flag). 6) As far as I know: the virtual controller does not work with administrator...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Fri, 04 Sep 2020 05:00:32 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#0df9</guid></item><item><title>blackwind posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#7e37</link><description>1-2.) Happy to provide any additional data you request, but I've since read in another thread that, according to you, /load is broken in v1.7.0 and a prior version should be used if you need that functionality. I can confirm v1.7.2 is no different. A simple "/load vXbox1.vcd" with no other parameters still just opens an empty profile. 2-3.) My use case is to launch Virtual Controller, exit Virtual Controller, and switch between profiles using AntiMicro, my existing gamepad mapping tool. Although...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">blackwind</dc:creator><pubDate>Mon, 24 Aug 2020 21:47:23 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#7e37</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#2ee2</link><description>Currently, each axis independent. But some options have in internal device "Internal Joystick". It's ellipse border (x2/a2 + y2/b2 &lt;= 1). https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb9fbd3232/#36d8/be40</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Sun, 23 Aug 2020 03:21:28 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#2ee2</guid></item><item><title>Nerdsie modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df/3b6f</link><description>3) Is your program aware of the actual x/y axis values of the vJoy joystick? If not I'm not sure this is possible. Assuming the joystick x and y are on a range from -1 to 1 (full left and full right), I think you'd have to take the square root of the current x/y axis value, add that to 'Sensitivity * Input' and then square the the result (doesn't have to be square root and square, could be cube root and cube). Ideally you'd just map the square of the mouse x/y distance from center of monitor to x/y-axis...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Sat, 22 Aug 2020 05:26:38 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df/3b6f</guid></item><item><title>Nerdsie posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#353c/d2dc</link><description>Figured this out myself, ended up using shift to toggle the scroll bind</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Sat, 22 Aug 2020 05:14:17 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#353c/d2dc</guid></item><item><title>Nerdsie posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#353c</link><description>1) How am I supposed to use "Calculator" to convert changes in mouse wheel axis to changes in vJoy axis? I was thinking Op1 gets set to 0/100 depending on shift press/release, and then Op2 gets set when mouse scroll, but the problem with this is that once the mouse wheel isn't being scrolled anymore the op2 stays at whatever value it's been set to and thus the keeps modifying the vJoy axis even when mouse scrolling isn't being done</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Sat, 22 Aug 2020 04:47:05 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#353c</guid></item><item><title>Nerdsie modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df/3b6f</link><description>3) Is your program aware of the actual x/y axis values of the vJoy joystick? If not I'm not sure this is possible. Assuming the joystick x and y are on a range from -1 to 1 (full left and full right), I think you'd have to take the square root of the current x/y axis value, add that to 'Sensitivity * Input' and then square the the result (doesn't have to be square root and square, could be cube root and cube). Ideally you'd just map the square of the mouse x/y distance from center of monitor to x/y-axis...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Sat, 22 Aug 2020 04:16:59 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df/3b6f</guid></item><item><title>Nerdsie posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df/3b6f</link><description>1/2) What do you mean when you say "internal device"? 3) Is your program aware of the actual x/y axis values of the vJoy joystick? If not I'm not sure this is possible. Assuming the joystick x and y are on a range from -1 to 1 (full left and full right), I think you'd have to take the square root of the current x/y axis value, add that to 'Sensitivity * Input' and then square the the result (doesn't have to be square root and square, could be cube root and cube). Ideally you'd just map the square...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Sat, 22 Aug 2020 04:16:04 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df/3b6f</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df</link><description>1) You can try the internal device "Calculator" (Boolean). 2) You can try the internal device "Program" (On / Off Binds). 3) Can you provide me with the math formula? Currently, linear output: Output = Sensitivity * Input. Exponential output: Output = Sensitivity * exp(Input)?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Sat, 22 Aug 2020 03:24:06 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#80df</guid></item><item><title>Nerdsie posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#9e2a</link><description>3) Exponential modifier: Right now axis binds are linear, it would be nice if we could make them exponential. What I mean by this is, in the example of a mouse axis bound to a joystick axis, it would be nice if the mouse mapped exponentially to the joystick, meaning if you moved the mouse in the middle of the screen it would make very small changes to the joystick (allowing for extra precision for something like leveling a plane), while moving the mouse further would exponentially impact the bound...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Fri, 21 Aug 2020 02:19:32 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#9e2a</guid></item><item><title>Nerdsie posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#be06</link><description>1) Key modifier: If I'm binding say my scroll wheel, I'd love to be able to bind SHIFT+Scroll wheel 2) Pause toggle: I want to be able to bind a key to "pause" the state of a virtual controller. For example, say I'm using vJoy and I've bound a mouse axis to a joystick axis, if the joystick is registering forward and right I should have a key that temporarily disables the mouse modification of the joystick, esentially pausing/saving/maintaining the state of the joystick.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nerdsie</dc:creator><pubDate>Fri, 21 Aug 2020 02:07:52 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/fe815d309d/?limit=25#be06</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#da66</link><description>1-2) "/load" works for me. More data is required for analysis. 2-3) For this, an internal device "Program" was created. 4) For this I need to rewrite some of the initialization code. Why do you need this? 5) Detailed documentation is my weak point. 6) I like to keep all files in one place (it helps a lot when uninstalling programs + simple transfer of configuration to another computer). What are the benefits of storing data in AppData? 7) This is a error. Fixed this bug recently (1.0.7.2). 8) I don’t...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Thu, 20 Aug 2020 10:43:14 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#da66</guid></item><item><title>Virtual Controller released /Virtual Controller v1072 Setup.exe</title><link>https://sourceforge.nethttps%3A//sourceforge.net/projects/vjoy-controller/files/Virtual%2520Controller%2520v1072%2520Setup.exe/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Virtual Controller</dc:creator><pubDate>Thu, 20 Aug 2020 10:41:03 -0000</pubDate><guid>https://sourceforge.net/projects/vjoy-controller/files/Virtual%20Controller%20v1072%20Setup.exe/download</guid></item><item><title>Virtual Controller updated /Release Notes.txt</title><link>https://sourceforge.nethttps%3A//sourceforge.net/projects/vjoy-controller/files/Release%2520Notes.txt/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Virtual Controller</dc:creator><pubDate>Thu, 20 Aug 2020 10:41:03 -0000</pubDate><guid>https://sourceforge.net/projects/vjoy-controller/files/Release%20Notes.txt/download</guid></item><item><title>VIRTUAL posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/eaa632dfa0/?limit=25#908c</link><description>Try the new version.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Wed, 19 Aug 2020 12:37:34 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/eaa632dfa0/?limit=25#908c</guid></item><item><title>Virtual Controller released /Release Notes.txt</title><link>https://sourceforge.nethttps%3A//sourceforge.net/projects/vjoy-controller/files/Release%2520Notes.txt/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Virtual Controller</dc:creator><pubDate>Wed, 19 Aug 2020 12:37:04 -0000</pubDate><guid>https://sourceforge.net/projects/vjoy-controller/files/Release%20Notes.txt/download</guid></item><item><title>Virtual Controller released /Virtual Controller v1071 Setup.exe</title><link>https://sourceforge.nethttps%3A//sourceforge.net/projects/vjoy-controller/files/Virtual%2520Controller%2520v1071%2520Setup.exe/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Virtual Controller</dc:creator><pubDate>Wed, 19 Aug 2020 12:36:03 -0000</pubDate><guid>https://sourceforge.net/projects/vjoy-controller/files/Virtual%20Controller%20v1071%20Setup.exe/download</guid></item><item><title>blackwind posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#284d</link><description>Hey, Love your program! Here are a few issues and suggestions I came up with: 1.) /load, as of the current version, appears to do nothing. Specifying a profile filename that exists and is located in the default profiles folder just loads an empty profile even when I order my command-line arguments as the readme suggests. 2.) Even if /load worked, it would run in a separate instance. The purpose of /load, I assume, is to change profiles on the fly, so perhaps another parameter, /hotswap, could be...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">blackwind</dc:creator><pubDate>Mon, 17 Aug 2020 11:15:16 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/3d339f275f/?limit=25#284d</guid></item><item><title>Ariel Dall posted a comment on discussion Bug Report</title><link>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/eaa632dfa0/?limit=25#8227</link><description>Hi Virtual! Time to time I try with some new features in this software masterpiece. I have trying to configure to change an internal joytick sensitivity dynamically (precision mode using a button). The option is there to use but doesn't seem to work. I've tested that if I configure sensitiviy previously in "IO Devices" settings it work as spectected but can't do the magic on runtime. Are implemented these functions?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ariel Dall</dc:creator><pubDate>Tue, 11 Aug 2020 09:19:09 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/bugs/thread/eaa632dfa0/?limit=25#8227</guid></item><item><title>Yah Sine posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/?limit=25#290b</link><description>thank u alooot , that really helped me &lt;3</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yah Sine</dc:creator><pubDate>Thu, 14 May 2020 22:21:34 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/?limit=25#290b</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/?limit=25#e214</link><description>Currently, the program does not provide for hiding devices. If you are an experienced (or love to take risks) user, then you can try the "HidGuardian" (https://github.com/ViGEm/HidGuardian). There is one more way. Connect the gamepad to another computer and transfer input through the network.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Thu, 16 Apr 2020 17:55:19 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/?limit=25#e214</guid></item><item><title>Yah Sine posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/?limit=25#9c62</link><description>well i'm playing alot of games via the virtual controller (x360) by using a chinese controller to controle the virtuall one but for some resons steam big picture mode and some others games still have access to the real chinese controller but with worn way of reading (the real controller isnt mapped right for exemple when i press A buttom for the real controller steam or alot of games read B or X ) anyway the program will read double buttom at the same time and i will never find a way to play so ,...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yah Sine</dc:creator><pubDate>Sat, 04 Apr 2020 17:27:54 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/486ba7d879/?limit=25#9c62</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#98f4</link><description>On the emulator PS2, I played a game where you need to lightly press a key. Very like to triggers (LT / RT) of Xbox 360 gamepad. There is no d-pad time sensitivity. But there is for Stick ( through internal joystick - max speed parameter).</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Fri, 06 Mar 2020 11:18:12 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#98f4</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#f83b</link><description>Hm, I was more like about over-time-smoothing. I think I figured out how to do it (from other post, just adding small delays might work). Weak/full.. wasnt even aware thats a thing.. thats a thing? :D</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 26 Feb 2020 15:32:01 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#f83b</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#feda</link><description>Hm, I was more like about over-time-smoothing. I think I figured out how to do it (from other post, just adding small delays might work). Weak/full.. wasnt even aware thats a thing.. thats a thing? :D</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 26 Feb 2020 15:32:01 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#feda</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#5ff9</link><description>Works like a charm! Thank you!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 26 Feb 2020 15:30:36 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#5ff9</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#770c</link><description>sensitivity of D-pad... Can you describe this? If you about "weak" / "full" press state, then answer is no.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Wed, 26 Feb 2020 10:33:15 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#770c</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#cbc9</link><description>Press [LB] Delay1 Release [LB] Delay2 Press [RB] Delay3 Release [RB] Currently, Delay1=Delay2=Delay3=50 ms. Can be changed in settings (Timer interval).</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Wed, 26 Feb 2020 10:19:11 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#cbc9</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#4b75</link><description>Question, is it somehow possible to change sensitivity of D-pad? Thank you!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 26 Feb 2020 00:52:19 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/09056a8bca/?limit=25#4b75</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#9567</link><description>Its more like this.. Press+Release vXbox1 LeftBumper Pause for 25-50ms Press+Release vXbox1 RightBumper Key here is that it needs to be done in rather rapid succession and in that order.. My AHK script has like 25-35ms between press and release (to register properly by game) and then pause for 35-45ms to again register next key. Doable with Virtual?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Fri, 21 Feb 2020 18:50:37 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#9567</guid></item><item><title>VIRTUAL modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#bad7</link><description>[Keyboard] Button X = [Keyboard] Button S, Space every 50 ms for 5 sec. Do you want something like this? Attached a configuration file for this case.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Fri, 21 Feb 2020 10:08:03 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#bad7</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#bad7</link><description>[Keyboard] Button &lt;x&gt; =&gt; [Keyboard] Button , &lt;space&gt; every 50 ms for 5 sec. Do you want something like this?&lt;/space&gt;&lt;/x&gt; Attached a configuration file for this case.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Fri, 21 Feb 2020 10:06:54 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#bad7</guid></item><item><title>Corwin Black modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#2cae</link><description>Hey, I wonder if its possible to send input from AHK to Virtual Controller. I just tried simple script that just fires S key and Space key in rapid succession.. and it doesnt work. :D (works in game, without VC enabled ofc) a) some way to make this work in Virtual Controller (that simple keybind of using one key to fire two controls in short time between) b) make AHK send input to VC</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 19 Feb 2020 00:46:55 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#2cae</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#2cae</link><description>Hey, I wonder if its possible to send input from AHK to Virtual Controller. I just tried simple script that just fires S and Space in rapid succession.. and it doesnt work. :D a) some way to make this work in Virtual Controller (that simple keybind of using one key to fire two controls in short time between) b) make AHK send input to VC</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 19 Feb 2020 00:45:36 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/a1d11c8786/?limit=25#2cae</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#6999</link><description>In your case (you do not need a user interface; I/O devices are known; there is a known way to transfer data; you are able to write a bit of your own code) the best option would be to use “vXbox API”. This way should provide a minimum consumption of computer resources to achieve your goal. https://github.com/shauleiz/ScpVBus/releases https://github.com/shauleiz/vGen/releases</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Mon, 13 Jan 2020 12:54:05 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#6999</guid></item><item><title>Juergen Dodek posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#97a6</link><description>Hi Virtual, thanks for showing me to handle the NetJoy. With your posting I should be able to do it. But when analysing the code I was wondering if this is the best way for solving my task by using Virtual Controller. The main aim is to bring a CAN based industrial joystick or vehicle shiftconsole into Windows and emulate it as a generic game pad like the xbox controllers. For the first evaluation I am using a CAN/Ethernet gateway. Or in other words, I would just like to be CAN independent here....</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juergen Dodek</dc:creator><pubDate>Sat, 11 Jan 2020 19:30:36 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#97a6</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/c415681d42/?limit=25#25de</link><description>Possible solutions: 1) disable the keyboard / mouse in the game (or set it to non-working keys). 2) use Lock Feature.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Tue, 07 Jan 2020 18:28:40 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/c415681d42/?limit=25#25de</guid></item><item><title>VIRTUAL modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#fd45</link><description>As far as I understand (due to the need for knowledge of the TCP/UDP data structure), you want to write your program for managing NetJoy. If not, write. It is not so simple to describe the whole structure of transmission-reception, due to the dependence on the settings. The main composition of the transfer: - device number; - some settings; - type of control (button, axis, ...); - The new value of the control. You can simply examine the transmitted packages for changes in axis values to quickly understand...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Tue, 07 Jan 2020 18:26:03 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#fd45</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#fd45</link><description>It is not so simple to describe the whole structure of transmission-reception, due to the dependence on the settings. The main composition of the transfer: - device number; - some settings; - type of control (button, axis, ...); - The new value of the control. You can simply examine the transmitted packages for changes in axis values to quickly understand where the values are stored in the package. For simplicity, do not use a buffer (Data-Hold Time = 0). Associated Code С# (only the necessary fragments):...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Tue, 07 Jan 2020 18:18:03 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#fd45</guid></item><item><title>Juergen Dodek posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#c4ad</link><description>Hi, thanks for sharing this software. It works pretty well. Currently I am trying the network joystick feature. Is there any documentaion about the TCP/UDP data structure? I would like to send the X/Y positions via UDP telegramms. Best regards Juergen</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juergen Dodek</dc:creator><pubDate>Sun, 05 Jan 2020 13:29:30 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/cb819de0e5/?limit=25#c4ad</guid></item><item><title>Juergen Dodek posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/88c880291c/?limit=25#0c41</link><description>Hi, thanks for sharing this software. It works pretty well. Currently I am trying the network joystick feature. Is there any documentaion about the TCP/UDP data structure? I would like to send the X/Y positions via UDP telegramms. Best regards Juergen</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Juergen Dodek</dc:creator><pubDate>Sun, 05 Jan 2020 13:29:30 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/88c880291c/?limit=25#0c41</guid></item><item><title>Hilary posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/c415681d42/?limit=25#d0ee</link><description>Im having an issue where my game senses input from both my physical keyboard/mouse and the virtual Xbox Controller I am trying to emulate. How do I fix this?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hilary</dc:creator><pubDate>Thu, 02 Jan 2020 13:32:49 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/c415681d42/?limit=25#d0ee</guid></item><item><title>Virtual Controller released /Virtual Controller v1070 Setup.exe</title><link>https://sourceforge.nethttps%3A//sourceforge.net/projects/vjoy-controller/files/Virtual%2520Controller%2520v1070%2520Setup.exe/download</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Virtual Controller</dc:creator><pubDate>Fri, 27 Dec 2019 17:34:03 -0000</pubDate><guid>https://sourceforge.net/projects/vjoy-controller/files/Virtual%20Controller%20v1070%20Setup.exe/download</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#eb06</link><description>That definitely works as I expected. Thanks, I wasnt understanding how that set increase works. Bit BFU here. Sadly I will stick to D-pad simulation, cause this would work only if I would get a racing wheel and translated that directly to X-axis. Just no way to make it work, due lacking analog input. Not your SW fault tho. Some stuff aint simply possible. Thank you very much for your amazing SW and all the help!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Sat, 14 Dec 2019 17:17:11 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#eb06</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#8a92</link><description>You can use modifiers "Set Increase" and "Set Decrease". Attached a picture. To check the controls, I recommend using "Help / Game Controllers" (Win + R, write "joy.cpl)". If there are no delays, but there is a game, then the problem is with the game.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Fri, 13 Dec 2019 06:32:07 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#8a92</guid></item><item><title>Corwin Black modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#9af6</link><description>Aha. I wanted to make simple "steering" profile for one game, that accepts X360 controllers. While I could make it work, I wasnt able to make gradual steering. Ideally something that would at tap of key started at 25% (from mid value) and then if held switfly turned into 100%. Held I mean, like key press longer than 25ms. :D I can make it thanks to you (and virtual joystick to xbox) from 0-100% in like a second, which is cool, but I cant do following. Only way to return to 50% value (middle) is to...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 11 Dec 2019 03:31:03 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#9af6</guid></item><item><title>Corwin Black modified a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#9af6</link><description>Aha. I wanted to make simple "steering" profile for one game, that accepts X360 controllers. While I could make it work, I wasnt able to make gradual steering. Ideally something that would at tap of key started at 25% (from mid value) and then if held switfly turned into 100%. Held I mean, like key press longer than 25ms. :D I can make it thanks to you (and virtual joystick to xbox) from 0-100% in like a second, which is cool, but I cant do following. Only way to return to 50% value (middle) is to...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 11 Dec 2019 03:29:17 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#9af6</guid></item><item><title>Corwin Black posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#9af6</link><description>Aha. I wanted to make simple "steering" profile for one game, that accepts X360 controllers. While I could make it work, I wasnt able to make gradual steering. Ideally something that would at tap of key started at 25% (from mid value) and then if held switfly turned into 100%. Held I mean, like key press longer than 25ms. :D I can make it thanks to you from 0-100% in like a second, which is cool, but I cant do following. Only way to return to 50% value (middle) is to either set it to when I release...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Corwin Black</dc:creator><pubDate>Wed, 11 Dec 2019 03:25:48 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#9af6</guid></item><item><title>VIRTUAL posted a comment on discussion General Discussion</title><link>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#42d1</link><description>I think that processing will take less than 1 ms, but may be more depending on the complexity of your profile.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">VIRTUAL</dc:creator><pubDate>Tue, 10 Dec 2019 09:54:01 -0000</pubDate><guid>https://sourceforge.net/p/vjoy-controller/discussion/general/thread/044238c2a5/?limit=25#42d1</guid></item></channel></rss>